jjhunter: silhouetted woman by winding black road; blank ink tinted with green-blue background (silhouetted JJ by winding road)
[personal profile] jjhunter
Marianne Kuzujanakis: Book Review: “Take Joy” by Jane Yolen
it is so important to understand that writing is a way of thinking and existing, and not just an act of doing

Kelly Hayes: From Aspiration to Action: Organizing Through Exhaustion, Grief, and Uncertainty
It’s easy to pass judgment on ourselves and each other for what we’re “already doing” or failing to do. But as an organizer, I’m concerned with what might motivate or allow people to act differently.

Sasha Chapin @ Sasha's Newsletter: How to like everything more: on the skill of enjoyment
In my experience, high-level enjoyment, like a sport, is composed of many interlocking micro-skills that must be trained individually, but which reinforce each other. This is not how enjoyment is taught—the only tip people typically receive re enjoyment is to “be mindful.” I think this is a suggestion to adopt what meditators call “one-pointed focus,” a form of concentrated, narrowed attention on a small portion of conscious experience. It’s a mediocre suggestion for a couple of reasons. First, this is hard to do well, even for seasoned meditators. Second, it is far from the only enjoyment-producing mental motion.

Liz Neeley @ Liminal: Week 19: What now & what’s next in science and higher ed
Everything is terrible, but I brought you some plums.
estirose: A girl in odd clothing dances in front of some fuzzy creatures (Erion)
[personal profile] estirose
I've spent quite a bit of time in Fantasy Life i (I haven't managed to finish Chapter 7, due to my frustration with the game, but that may be more a me thing than a game thing). Here are my thoughts on it, mostly under cut because I tried to avoid spoilers but they're there.

Spoiler-free review version: More combat-heavy RPG than cozy, though the cozy certainly is there. Unlike the 3DS game, this game emphasizes both developing a set of Lives/classes and a set of villagers in a town that you will establish. The crafting minigames require a fair amount of reflexes. 3DS players will enjoy the nostalgia but be aware that you will not be able to do a 1-life challenge - in fact, you will be using at least 11 of the 14 available classes by the end of the game. The omnipresent quest marker can cause players to rush the plot where they really need to slow down.

(Also, I will mention that while this is not the game I fell in love with, I've poured in a lot of hours and don't feel the purchase was a waste.)

ETA: I think I'm getting the hang of the game! Still irritating that you have to at least intro quest the majority of Lives but quite doable. My one tiny item I want is the ability to unselect the main quest - my brain tends to want to hurry because you can unselect side quests but not the main quest, which my brain translates into a priority to-do.

A lot of comparison between Fantasy Life i and Fantasy Life 3DS )
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